We created Brain Voyager, a way to view data visualizations in a 3D space.
We have made 3 data visualizations:
To encourage data literacy by providing an engaging medium to view and understand important data.
The Allen Mouse Brain Connectivity Atlas provides comprehensive information about the connectivity patterns of neural circuits in the mouse brain. This dataset includes anatomical tracing data, synaptic connectivity maps, and connectivity matrices for different brain regions. Visualizing brain connectivity patterns in VR can help users explore the structural and functional organization of neural circuits and understand how information flows through the brain.
We chose the Allen Mouse Brain Connectivity because we were the most interested in looking at how brain connectivity works!
We followed sample code from Allen SDK to get all the relevant data.
From the data we extracted in our processing, we used the x, y, and z coordinates to create a 3D model of corresponding squares, which is a loose representation of the brain. We generated obj files based on regions of brain as well as Shader files for colors of each region.
For our second visualizations, live brain data updating, we created around 40 bargraphs at different instants of time to string together in an animation.
To create the actual visualization, we imported our models into Unity.
We hope also hope to add the ability to view other datasets! Here are some examples that are also from the Allen Institute
Due to time constraints, we weren't able to make our mouse brain 3D model as robust as we would`ve hoped!
Specifically we hope to:
Finding a way to record live brain data, with something like Open BCI, to be able to contiunuously update the brain data that is viewed.
Languages
Modeling
Processing_Data
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